Illusion and Artifice
Reign my dream realms;
To leave means
Accompanying Reality
Beyond their shifting borders.
Sunday, 9 November 2014
Come What May (Fiery Verse)
They conjure their magic together,
As the shadows descend;
Come what may,
All is hidden
Beneath the illusion
Of darkness' cloak.
As the shadows descend;
Come what may,
All is hidden
Beneath the illusion
Of darkness' cloak.
Thursday, 6 November 2014
Controversy (Fiery Verse)
The flames she creates
Cause controversy
Amongst all close enough
To reach towards her heart;
She warned them well not to touch.
Comment
An oblique reference to Bonfire Night for this one, given the night the prompt posted!
Cause controversy
Amongst all close enough
To reach towards her heart;
She warned them well not to touch.
Comment
An oblique reference to Bonfire Night for this one, given the night the prompt posted!
Of The Night (Killer Poets)
Shades of the night
Descend without warning,
Devouring what lies in their way;
Devastations clearly displayed
By light of day.
Descend without warning,
Devouring what lies in their way;
Devastations clearly displayed
By light of day.
Fallen Words (Written River)
Fallen words,
Unused,
Rest in slumber;
Their formed shapes
Captured still amidst
Closed pages and ink.
Unused,
Rest in slumber;
Their formed shapes
Captured still amidst
Closed pages and ink.
Tuesday, 4 November 2014
In Loving Memory (Luminous Creatures)
Photo courtesy of Melissa Thornhill (via Luminous Creatures Summer of Super Short Stories)
In Loving Memory
Calder
will depart for the afterlife a hero. They have ensured it is so, after his
return from the raids to them, scarred, otherwise unscathed. They have no wish
for him to revisit, reformed as revenant or draugr, to torment them, though Astrid
has volunteered to wield the sword to remove his head if necessary. Brenna
favours a stake through the corpse if the eventuality arises. They observe the
requirements carefully, conscious of their need for perfection. The body is
placed into a temporary grave, covered, whilst they sew, creating the clothes
to accompany him on his journey. Brenna sings, strong and true, as they sit,
imbibing the drinks proffered to her by Selby, one after another. They will
help her see her way when the time comes. “Farið vel og með góðum tíma,” Selby
says with each. Brenna nods, accepting the liquor filling the bowl to the brim,
fingers touching Selby’s briefly, as the vessel passes back and forth again.
There is no guard for this, their private ceremony. They are family now.
With
a glance between them, they raise Brenna aloft, moving her towards the door
frame, to lift her on their palms, once, twice, thrice. Now, she sees out and
beyond, into the other realms. They lower her carefully, to stand on her own
feet. She is ready and they are one in their task.
The
women walk together to the water’s edge where the narrow longship waits for
them, pre weighted with Calder’s battle worn weapons and armour, sail hoisted
aloft. The dragon at its head points seaward, pre-seeking the eventual
destination from which there is no return. Brenna climbs aboard carefully,
placing cushions onto the wood to create the bed on which Calder’s body will
rest. She accepts no helping hand as she clambers in and then out.
“Far-wanderer
– there is the line of my people, where the brave may life forever,” Brenna
says, standing at a slight distance from the bronze prow. They all nod, before
clutching hold of one another closely, then breaking apart, standing together
this last time. Slowly, Brenna removes the bracelets on her wrists,
transferring them into Selby’s outstretched hands. She removes the finger rings
enclosing three of her fingers; places them into Astrid’s palm. Once done, she
turns from the assembled women, walking towards the vessel where Calder lies
waiting for her to join him.
Brenna
sits beside Calder’s cushioned body as his remaining relatives take their flame
lit torches from the villagers who have joined them. She makes no sound as they
set them to the oak and drive the boat out into the water. Burning arrows mark
their progress as the ship sets sail in earnest. Brenna takes her secrets with
her as she performs her final service for her family. Though Calder sets sail
for Valhalla, she will chart their true course. Calder departs, presumed hero.
She must ensure he faces his gods armed only with the truth. They will decide
where he ends up.
Sunday, 2 November 2014
Mission of Faith (Flash! Friday)
Caution: Radiation Controlled Area. Creative Commons 2.0 photo by Oleg (via Flash! Friday Vol-2-47)
Mission of Faith
There isn’t much time.
You feel it. You jump bodies
before you; some already behind. The
ground is littered, as you scramble, losing purchase. It is through the small doorway. Caution all who enter. By doing, you may die. By not doing, you will die.
Your fingers are shifting as you move - pushing – pulling -
forwards – backwards - thrusting obstacles away. You are accessing hidden strength; knowing it
won’t last – that it drains your energy levels.
You hope to see the door designated “authorised personnel”. You need to see it soon.
You wish you’d purchased maps but you had to choose between
two options. You went for the other and
hope it counts. A wrong choice means you
lose your life. You must not fail your
mission.
Now you see it; the hooded habits already assembled in
front. First, defeat them to reach the
missile silo. Then you’ll open the door
to the final level to disarm the reactor.
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